My personal concept of UZI - 3D Game-Ready model of weapon.
Modeling in Blender. Baking of Normals, AO in the same.
Texturing in Substance Painter with a bit of Photoshop's help.
Final presentation in Marmoset toolbag.
2048x2048 Textures: BaseColor, AO, Normals, Roughness, Metallic, Heights
Triangles: 1520
UZI - Stylized & Cartoon